![]() Have fun getting 100% Completion if there is no way to improve your chances. If you're lucky, there'll be an item or special method that increases your chances of getting these drops, but there's the chance, if it is an item, that that item is a Rare Random Drop too. Fortunately game designers usually don't make the dropped object an absolute necessity in such cases, so unless you really want the object there will be no need to go through the fight again. Bonus if the boss in question is That One Boss, and you barely survived the first time you killed it. Sometimes a Rare Random Drop applies to a boss and you have to endure the same fifteen minute battle (and accompanying cutscenes) over and over again until you get lucky. In any case it usually means that you'll spend hours killing monsters until you get it, which can be bad if you just want the object, but it's worse if you need the object to continue with the game. Depending on the game, the common drop may have a 70% chance and the "rare" a 30% chance in others the rare drop may be a 1 in 1000 chance, or even worse. ![]() The range in which a drop becomes a Rare Random Drop can vary widely. A Random Drop with a very low probability, something that frustrates the player that tries to get it. In a game with Random Drops, the one that will refuse to appear. A look at the behavioral psychology of random loot
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